Resources

General Pathfinder Resources

Pathfinder SRD*

Second Pathfinder SRD**

Druid Wildshape Calculator

Using skills
Combat actions (including combat maneuvers)
Additional rules (carrying capacity, movement, vision, destroying objects, alignments, and more)
Mundane equipment
Magic items
Spellcasting

*Note that any rules not included in the core rulebook are not necessarily excluded from use but must be run by me first.
**This SRD contains more rules and variants than the first SRD but does not group content by reference book, so it is less useful.

Character Advancement

Skills
*Note that gaining a level in your favored class (by default your base class if you are not multiclassing) grants you your choice of one extra skill point or one extra hit point. I realize I did not include this on the website before, so if you didn't notice it in the SRD, feel free to apply it retroactively now and apply it from here on out when you level.
Feats

Don't forget hit points!

Barbarian
Bard
Cleric
Druid
Monk
Paladin
Ranger
Rogue
Wizard

Bard spells
Cleric spells
Druid spells
Paladin spells
Ranger spells
Wizard spells

Animal Companions - Druid and Ranger
Animal Companion Tricks

Character Level XP Required Feat? Ability Point?
1 - 1st -
2 1,300 - -
3 3,300 2nd -
4 6,000 - 1st
5 10,000 3rd -
6 15,000 - -
7 23,000 4th -
8 34,000 - 2nd
9 50,000 5th -
10 71,000 - -
11 105,000 6th -
12 145,000 - 3rd
13 210,000 7th -
14 295,000 - -
15 425,000 8th -
16 600,000 - 4th
17 850,000 9th -
18 1,200,000 - -
19 1,700,000 10th -
20 2,400,000 - 5th

New Available Rules*

Feats
Spell lists
Mundane gear
Magic items
Combat maneuvers and traits**

*Note that some of these may be modified in the House Rules section as the game goes on. I will announce when this happens. You may also suggest new house rules; I will take all reasonable suggestions into consideration.
**I am not incorporating all the rules from this page. Specifically, you can use the new combat maneuvers introduced here and upon reaching level 8, choose 2 traits for your character from the Basic Traits, Regional Traits, Race Traits, and Religion Traits lists. Note that these traits give your character concrete bonuses; these traits are different than the 5e "flavor" traits that I suggested you take a look at prior to the campaign's beginning. I'm also making a change to the Indomitable Faith trait - I'm making a second version of it called Strong-Willed; the effect is the same - +1 to will saves, and it comes from a natural stubbornness inherent to your character. You cannot take both Strong-Willed and Indomitable Faith as traits.

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